Inside, the walls form an octagonal shape with shiny black tiles while the floor and pillars are tiled in blues, greens, purples, and yellows. Viewed from the outside the tower is completely underground, with only the cobalt dome and a little patio visible around it. The observatory itself is shaped like a planetarium. It’s both jolly and soothing at the same time, and if you’re like me, it triggers some real nostalgia. Yes, that music, which will now be stuck in your head for the rest of the day from the mere mention of it. Once you’ve entered the observatory, music starts playing. There’s a Scarecrow there to pass the time with if you fancy, but head up the stairs and you’ll set off the chain of events required to start the game proper. Once you’ve popped the Skull Kid balloon and ascended the ladder, you find yourself at the base of a tower, stairs wrapping around the walls. It’s pretty difficult to find, requiring you to fulfill the Bombers’ hide-and-seek game to learn the five-digit passcode, then pass through the subterranean tunnels to find the underground entrance. The Astral Observatory is somewhere that you get to explore early on, and it sets the tone for the rest of the game. As well as the grand locales, we’ll also discover all the secret caves and hidden crevices that lie between. We’ll explore everywhere: the beautiful landscapes that make us put down the controller in awe the deadly terrain that threatens Link with the harshest of elements the bustling towns that bring the game to life and the abandoned grounds that evoke peace and sadness. Tingle’s Maps is a series in which we explore the endless lands of Hyrule in search of our favorite places in The Legend of Zelda.
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